Cisco Innovation Challenge
Global Problem Solver
•Content (Including Topic, concept , design quality, use of IoT, social value, etc) – 30%
•Creativity – 20%
•Presentation skills (video) 30%
•Practicality of the solution – 20%
•Content (Including concept objective, description details, design quality, use of IoT, Social value, use-case, “Go-to-market” etc) 40%
• overall Creativity – 10%
•Presentation skills – 20%
•Final Product (Prototype IoT component and coding language) – 30%
* School instructors could extend the “Introduction to IoT” class for students across a school by registering them into the course. If a school has 60 or more active students (Note 1), 5% bonus mark will be given to each of their participating teams in phase 2. Further 5% of bonus mark shall be given if there are 60 or more active students (Note 1) in either “IOT Fundamentals: Connecting Things” or “Programming Essentials In Python” course The maximum bonus mark is 10%.
Note 1: Students who complete at least one Chapter quiz from 14 Jan2022 to 8 July2022 in the “above specified course” will become “active students”.
Panel of Judges
Phase 2 Competition
There are minimum 3 judges in the judging panels.
The judges panel includes representatives from the Organizers, Academic Partners and Business Partners.
Students are strongly recommended to leverage support from the mentors and teacher groups to help them in various areas.
The Final Competition
The judges panel in the final competition includes senior leaders from the Organizers, Academic Partners and Business Partners. Evaluation criteria will be on design concept, use application, Go-To-Market information, practicality, team work and presentation, etc. Students are strongly recommended to leverage support from the mentors and teacher groups to help them in various areas.