Cisco Innovation Challenge
Global Problem Solver
•Content (Including Topic, accuracy of information, design quality, use of IoT, social value, etc) – 30%
•Creativity – 20%
•Presentation skills (video) 30%
•Practicality of the solution – 20%
•Content (Including Topic, accuracy of information, design quality, use of IoT, Social value, etc) 30%
•Creativity – 20%
•Presentation skills – 20%
•Final Product (Prototype IoT component and coding language) – 30%
* School instructors could extend the “Introduction to IoT” class for students across a school by registering them into the course. If a school has 60 or more active students (Note 1), 5% bonus mark will be given to each of their participating teams in phase 2. Further 5% of bonus mark shall be given if there are 60 or more active students (Note 1) in either “Connecting Things” or “Programming Essentials In Python” course The maximum bonus mark is 10%.
Note 1: Students who complete at least one Chapter quiz from 1 Sep 2019 to 27 Apr 2020 in the “above specified course” will become “active students”.
Panel of Judges
Phase 2 Competition
- There are 3 judging panels, each will responsible for judging 12-13 teams (of the 38 teams) and select 3 teams out of the teams into the final competition.
- Each judging panel consist of 3 persons, they include, Cisco/Telstra and other industry representative (1), principal representatives from the 3 education co-organizers (1), tertiary education representative (1)
The Final Competition
Tentatively, the judging panel consist of 8 persons, they include, Cisco representative (1), Telstra and other industry representative (1-2), principal representatives from the 3 education co-organizers (3), HK Education Bureau Representative (1), tertiary education representative (1).